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Welcome :)
SoFplus all-in-one installer / auto updater - installs SoFplus and detects updates automatically for you
Demo crash fix - Create demo's automatically of every map you play without crashing
How to play demo files - Learn how where to locate, and how to play SoF1 demo .dm2 files
UAC3 Black Screenshot fix - 'Borderless' SoF1 window and script to change the xyz coordinates of the window
How to disable Phos - Disable alternate fire of the HMG using an SoFplus cvar
How to disable/replace Claymores - Remove claymores from the map, or replace them with something else e.g. C4's.
Some map mods i created which change the map significantly, however, require the client to not donwload anything.
Edit these values found in your servers \user-sp14t11\sofplus-cvars.cfg file.
Alternate fire and primary fire of each weapon can be disabled using these SoFplus cvars. Simply set these to 1 instead of 0 to disable.
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Phos is the alternate fire of the hmg (8). So change the value like so:
Cvar | Value |
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set _sp_sv_disable_alt_attack_8 | 1 |
Edit these values found in your servers \user-sp14t11\sofplus-cvars.cfg file.
The default starting weapon is the 9mm pistol, and is set using this SoFplus cvar.
Cvar | Value |
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set _sp_sv_weapon_start | 2 |
Please refer back to the complete weapon number list and you can make the starting weapon anything you want it to be.
For example, if you wanted players to spawn holding a shotgun you would set the starting weapon value to to 4 like so:
Cvar | Value |
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set _sp_sv_weapon_start | 4 |
Original source : _sp_sv_weapon_start
edit user-sp14t11\sofplus\sofplus_sv.cfg like so:
----------------------------------------------------------------------------- .rcon command When enabled, authorised guids can execute a limited number of rcon command .rcon <command> <parameter> ----------------------------------------------------------------------------- sp_sc_exec_file sofplus/script/scr/sp_sv_rcon.cfg sp_sc_exec_cvar spf_sv_rcon_init GUID list of allowed players (the last one must be empty) _spf_sv_rcon_guid_1 "1a2b3y4z" _spf_sv_rcon_guid_2 "abcdefgh" _spf_sv_rcon_guid_3 "00000000" //<--We have added an 'empty' guid Allowed rcon commands (the last one must be empty) _spf_sv_rcon_command_1 "say" _spf_sv_rcon_command_2 "map" _spf_sv_rcon_command_3 "timelimit" _spf_sv_rcon_command_4 "kick" _spf_sv_rcon_command_5 "paused" _spf_sv_rcon_command_6 "g_movescale" _spf_sv_rcon_command_7 "spec" _spf_sv_rcon_command_8 "play" |
People dont need to know the real rcon now. and can kick whoever they want
Disable claymores from any map with 1 simple file
set _sp_sv_spawn_replace_file "rp-noclays.txt"
To change claymores to c4 repeat the steps above, but use rp-claystoc4.txt and edit sofplus-cvars.cfg like this:
set _sp_sv_spawn_replace_file "rp-claystoc4.txt"
If you want to do fun things, check the other example .txt files in spawn, which come with your SoFplus server, e.g random weapons around the map.. replace ammo crates with armour/health.
Check rp-unchanged.txt, and you will now be able to anything with.. anything.
Ctrl: http://www.sof1.megalag.org
Download: replace-claymores.zip
Users with Vista/Win 7 produce UAC3 screenshots like this:
Which are not very useful to help detect any visual cheats/exploits. e.g. Wallhack
The old method of solving this problem can be seen below:
Which forces players to use windowed mode, which is distracting and blocks part of the users screen, which most players found to be unacceptable
Patched ref_gl.dll which removes the distracting borders from SoF in windowed mode:
When desktop resolution is adjusted to the same resolution as SoF.exe it will look identical to fullscreen mode. (because it is).
This will allow UAC3 to take normal/visible screenshots from users who have Vista/Win 7.
A screenshot taken of a client using the borderless / patched ref_gl.dll and window.cfg shown below:
i have an ATI vidcard and use ATI tray tools to tweak my vidcard, here you can create a profile especially for SOF , in this profile you can assign your desktop in the resolution you play sof in and then link your sof.exe ( whenever i start up sof this profile automatically loads) and in my autoexec i just added the line window.cfg so my screen will always adjust to the right size.
CheaterSkeeter : Idea + window.cfg
GaLLo : Patch
Ctrl : File verification + hosting + binary wait aliases
Community: Testing + Tips
Sof1 crashing soon after you type 'demo filename' due to an unknown error
Through trial and error i had discovered that most SoF crashes during the recording of a demo take place if the client has joined the map late or players have been in the server for a while.
So i set out to start the recording of a demo as soon as the client entered the game, and to do this i created a script using SoFplus that starts recording a demo as soon as you enter a server, which seems to prevent crashing.
I then went on to create an automated file naming system to store the demo's under a filename using the current time and date at which the recording began.
Some Windows 7 users report that there demos are not being saved even though they are recording. A solution to this problem has been discovered and solved by Ctrl.
He writes:
Configuration files, logfiles, downloads, screenshots and recorded demos can't be written to 'C:\Program Files (x86)\Raven\SOF PLATINUM\user\', so Windows will write them to 'C:\Users\USERNAME\AppData\Local\VirtualStore\Program Files (x86)\Raven\SOF PLATINUM\user\' instead. Note that 'AppData' is a hidden directory.
And provides the solution Here
CheaterSkeeter: Idea and Script
CtrlAltDel: 'rec 1' 'rec 0' shortcut, also, Creator of SoFplus found here at http://SoF1.megalag.org and this Guide to make this possible
.dm2 files can ONLY be played by SoF and not a media player so follow these steps below
Demos can be found in your \user\demos folder. Rename the file to something easy to remember e.g SkeeTeR:
type demomap <filename> in console: (not sensitive)